Sonic Unleashed Project Download
Download an all-new Spagonia adventure! Play four daytime & two nighttime levels from a beautiful area filled with cobble stoned streets, outdoor cafes, red-rooftops and old buildings rich with history. This pack includes three brand new stages and three new missions. Be sure and download the other location packs to unleash the full Sonic experience! Note: These levels are accessed in Spagonia, so unlocking Spagonia is a requirement to play these additional levels. There are no refunds for this item.
- Sonic Generations Werehog Mod Download
- Sonic Unleashed Project Download
- Sonic Generations Unleashed Project Mod Download
For more information, see www.xbox.com/live/accounts. Download all-new Apotos & Shamar adventures! Five daytime & four nighttime stages will take you through a quaint seaside town and ancient ruins in a desert oasis! This pack includes three brand new stages and six new missions. Be sure and download the other location packs to unleash the full Sonic experience! Note: These stages are accessed in Apotos & Shamar, so unlocking Apotos & Shamar are requirements to play these additional stages.
There are no refunds for this item. For more information, see www.xbox.com/live/accounts. Download all-new Empire City & Adabat adventures! For the final downloadable pack, play five daytime & four nighttime stages that range from a high-rise metropolis to an exotic jungle strewn with ancient ruins. This pack includes six brand new stages and three new missions. Be sure and download the other location packs to unleash the full Sonic experience! Note: These stages are accessed in Empire City & Adabat, so unlocking Empire City & Adabat are requirements to play these additional stages.
There are no refunds for this item. For more information, see www.xbox.com/live/accounts. Download an all-new Holoska adventure! Covered in snow, this northern land dotted with houses made of ice will let you play four daytime & two nighttime levels, but be warned - you'll have to maneuver through some icy caverns and sharp icicles!
This pack includes four brand new stages and two new missions. Be sure and download the other location packs to unleash the full Sonic experience!
Sonic Generations Werehog Mod Download
Note: These levels are accessed in Holoska, so unlocking Holoska is a requirement to play these additional levels. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.
A total conversion mod for.This unofficial project ports most of Sonic Unleashed's daytime levels from the Xbox 360 version into Sonic Generations on PC. It also includes any improvements that are deemed as necessary to accomodate to the better control scheme, higher resolution graphics, and much smoother framerate.Latest Video Trailer (Downloadable 60 FPS version -):Important note for LP'ers and video recorders: You should make the effort to use the FxPipeline renderer as explained in the Installation section, if you intend to show off the mod. Special Mod: Some people prefer to disable the Motion Blur on the game for video recording or screenshotting. You can download an optional mod (exclusive to the Unleashed Project only, not compatible at all with other level mods), that will disable Motion Blur, but won't disable any other effects or reduce the draw distance like the Low End Mod does.To use this mod, copy it to your mods folder, enable it on SonicGMI, and stack it on top of the Unleashed Project depending on your priority order.Enhancing the visualsSonic Generations on PC does not have as many configurable graphical options as most PC users would like. Here's some simple ways to enhance your visuals without destroying your framerate.
Get the most out of your hardware!. Anisotropic Texture Filtering: Surprisingly, this game doesn't let you choose AF from the configuration tool itself, yet it works perfectly in most GPUs if you just force it. You can enable AFx16 from your GPU's control panel, either for all applications or Sonic Generations only. It's totally recommended to force this, since it can improve the image quality drastically on all surfaces, with a minimal hit to the framerate.showing the massive difference it can make on image quality.
SMAA Injector: Best for using it to fix the FxPipeline renderer's lack of AA, and causing barely any hit on the framerate. Installing it is a very simple copy and paste to the game's folder.You can get the SMAA Injector ready for Sonic Generations from. Nvidia cards forcing AA: Another way to fix the FxPipeline renderer's lack of AA, but seems to only work on Nvidia cards at the moment. There's different options you can enable per game to force different types of AA, and most of them seem to work nicely.
Keep in mind your framerate might take quite a bit of a hit if the method you pick is too taxing. All of these options should be easily accessible from the Nvidia Control Panel. Downsampling:. If you've got the hardware for it, you should try this to get much better visual quality in-game.Downgrading the visualsYour hardware can't keep up but you want to play?
Just use the Low End mod. A lot of the graphical effects will be disabled, and the draw distance significantly reduced. You'll still get to enjoy the stages though, and have a reason to replay it later when you get better hardware.Read the previous section ( 'Configuring Mods') to learn how to enable it.Video RecordingIf you happen to be bottlenecked by your HDD for recording the game at a decent frame-rate, we recommend if you have enough spare RAM. Since most of the levels consist of only a few minutes of gameplay, you should be able to fit enough footage on it with no problems.In case of longer-form LPs, you could always use a capture card to avoid any hit on the performance, but that will need a more complicated setup with your displays and such. A separate HDD dedicated to video recording will probably solve most of your issues.Unleashed 360 vs Unleashed Project comparisonHow much can a simple platform change and a couple of retextures improve the look of a game from 2008? Apparently quite a lot if you look at these comparisons. Makes you wonder why all that detail is there in the first place.
Oh right,.Keep in mind the original game is running at 880x720 with a Blur filter on the Xbox 360.The difference is even more astounding when cropped(click for bigger size)Unleashed Project 1080p 60 FPS Direct Feed footageMelpontro has provided us with a great recording of Savannah Citadel. You can watch the 30 FPS footage on his YouTube channel or download the 60 FPS file.Unleashed Project 1080p ScreenshotsClick on the thumbnails for the full-resolution version. My game's not loading/crashing after installing CPKREDIR support.
Sonic Generations doesn't load modsMake sure the game's updated to the latest version. You can verify your game's cache on Steam or retry installing it. After that, simply try to reapply the patch with SonicGMI. You can unpatch SonicGenerations.exe at any time or use the backup SonicGMI created if you wish to roll back the changes.Pirated versions of the game won't be given any support whatsoever regarding the installation, as the most popular versions distributed around are outdated. Seriously, just buy the game.
There's a lot of material glitches/weird shadowing/weird ice reflections when not using FxPipelineMost of these effects run properly on the FxPipeline renderer, which is why we recommend using it. Fixing some of these glitches requires removing graphical features from the FxPipeline version. We would rather not sacrifice these features just for consistency between both renderers.As for the shadowing, most of the Unleashed stages are designed for directional shadowing, not vertical. It's very inconsistent with the amount of dynamic objects it uses if the shadowing is vertical.The Ice Shader just doesn't work properly without FxPipeline.
Don't expect to be able to run Cool Edge as intended without it. When I create the FxPipeline renderer and try to run it, the game just crashesLike with the previous one, verify that your game is updated first. Also try running SonicGMI as administrator(Right Click on the exe) and create the Alternate EXE. This is known to have fixed the issue for many users. The FxPipeline renderer has (visual glitch)The FxPipeline renderer currently has these known issues:. No proper GUI support for non-widescreen aspect ratios.
Motion Blur is tied to the framerate. That means that if you can't keep a stable 60 FPS, the motion blur on Sonic will be bugged and glitchy. (Can be disabled with the mod provided in the.Screenshots & Videos. section).
Intel Mobile Cards currently have an issue with Motion Blur shader not working properly at all. Given the hardware, it would probably be better to play with the Low End version of the mod, which fixes this issue by disabling the effect altogether. Red tinted materials, black-tinted shadows, and missing effects. This is due to not enabling the Unleashed FxPipeline Shaders mod included. Simply enable this mod to fix this issue. Lack of anti-aliasing (FXAA), low-resolution shadowmaps, and low-resolution refraction maps.
These issues cannot be fixed at the moment, sadly, but they're still being researched and likely to be updated later when solved. However, you can make up for the lack of anti-aliasing at the moment with some of the tips in the Screenshots & Videos section. Minor Loading Screen glitch where a random GUI texture will pop up and cover the screen. Trivial, but still annoying. Only happens when loading a level.
The game crashes on (stage) when I did (something)When reporting crashes, you need to be very specific about the details of what you were doing, your hardware, and if the issue can be reproduced at all in the same situation. Since this is just a mod and we have no control whatsoever over the game's code, it's almost impossible to debug these issues properly. All we can do to help is mitigate the issue as much as possible.Try to make sure you have enough RAM/VRAM available at all times by closing other applications before playing.
Also make sure your computer's running properly and not updating something and slowing the hard drive/CPU/GPU.Some crashes can also happen just due to the nature of the game. Even when unmodified it still crashes after extended periods of playtime or excessive level restarting. Simply move on and run the game again, it's very likely to work the next time.
My save file is gone!SonicGMI enables save file redirection per mod by default. The Unleashed Project comes with a clean save file so you can start your new game with no worries of overwriting your vanilla save game.
Unless you specifically disable save file redirection by SonicGMI (which actually has a warning in case you do so), your save file is untouched. Simply disable the mod and play the regular game. When I spindash with Classic Sonic in 3D the game crashes!Don't do it. No known fix for now. The level entrances for Classic Sonic's Windmill Isle acts are swapped/incorrectDue to some limitations with save file restrictions/level order requirements by the game itself, this is the only possible workaround at the moment to be able to play both versions of Windmill Isle as either Sonic. I used (unrelated mod) and now the game just screws up/crashes/weird stuff happensMod compatibility can't be guaranteed. If changing up the stacking order of the mods on SonicGMI doesn't fix it, contact that mod's developer on how to fix it to make it work with the Unleashed Project.
You'd be surprised at how much of this issue can just come from mod developers including pointless fluff that breaks compatibility.If these mod developers already distribute 'lite' version of their mods to be compatible, make sure to use those instead!. The framerate in Jungle Joyride is awfulJungle Joyride has a ridiculous difference in complexity compared to the other stages. It has 4x times the amount of nodes a regular stage has, and this is something very dependent on CPU rather than GPU sometimes.
Given the game's only optimized for 2-core CPUs (instead of the three processors in the Xbox 360), and not exactly stellar PC porting (junk nodes remain unloaded in memory), you'll need better hardware to overpower it.Most CPUs from the last 3-4 years on a decent price range should be enough. If you're a regular PC Gamer chances are you'll be fine.If you're willing to sacrifice the graphics a bit, you can just use the Low End mod. The lag will be significantly reduced that way. I'm getting a lot of pop-in when using the regular mod after playing for a whileThis is a known issue with the game that also happens with Genereations' stages, although not as noticeable. Simply restarting the game and playing that level will fix it. I get an endless loading screen when quittingThis seems to be a rather new and hard to debug issue, but apparently related to sound file modding. Some people never experience it, others keep getting it constantly.There's two things you can do to try to fix this if it ends up annoying you too much:.
Make sure you run the latest version of SonicGMI at least once, as it fixes a mistake in the INI file generation. This might be related. If the issues persist too much. Since apparently the issue is related to the mod file redirector and the sound middleware, deleting the Sound folder included within the folder of the mod itself (UnleashedProjectMod) can mitigate this issue. However, this means you'll have no custom music.For that reason, we've provided a pack of remade CPK files ready for your Sonic Generations folder, with backups of the originals as well. Note that this is completely optional in case the issue affects you too much and you're willing to swap around a few files.Remember that if you do use these files, you won't have the original songs in the regular game even if you disable the mod.
Sonic Unleashed Project Download
That's why the original files are also provided.We've opted for this workaround for now because the original developer of CPKREDIR, the mod redirection DLL, is currently not available for contact, which prevents us from debugging this issue further. All this work for just a level port?This mod started all the research into cracking most of the game's formats, and it did most of the work to make Generations modding possible. There's a lot of technical issues and workarounds that had to be done for this mod.
Sega's not openly against modding, nor do they officially support it; this is all the work of fans after the game's release.I will start writing a long series of posts about all the technical behind-the-scenes stuff a while after release. Either wait for that or go read the entire 200 page thread over at Sonic Retro! I'm sure you'll be wondering how we did all of that in such a small time frame on our free time. Is this free? Do I need to own Sonic Unleashed to play it?Yes, it is free. As for requirements, you don't need to own Sonic Unleashed to play this.
Someone will likely ask if this is even legal then, but seeing as Sega has unlisted Sonic Unleashed due to a low MetaCritic score, and they haven't issued any sort of statement yet, we'll have to assume it's in the safe zone.The only requirement you need is Sonic Generations on Steam; no more, no less. Do I need a good PC to playing this mod?Given our limited control over this engine and the poor optimization of the PC port, you're gonna need something better than the average requirements to play this smoothly the intended way. The reasons are that Sonic Unleashed pushes a lot more of stuff into the screen than Generations ever does, and it's not properly optimized for that.
Some levels chug, some others will work better than Generations ever did, and Jungle Joyride will probably kill your framerate unless you have a decent CPU from the past 3 years.If you're already struggling with Generations, don't hope for much better performance on this. We've provided an additional mod for lowering draw distances/terrain streaming/turning off effects, which can MASSIVELY improve performance in most levels, but it sacrifices a lot of the visual appeal.
Do I need to use the Unleashed/FxPipeline Renderer for playing this mod?As explained before, it's the preferred way to play it, but we won't prevent you from playing the mod with the regular renderer if most of FxPipeline's issues affect you. How will I be able to keep updated on this mod after release? I don't want to redownload nearly 3 GB.SonicGMI includes an online updater, you'll be able to keep up the mod up to date from there. We'll also upload any updates from the server to here in a mirror.
How do I play this mod with all skills unlocked?Since it's currently impossible to unlock all skills with the Unleashed Project alone, the only way to do this is to unlock them in the regular game. We've provided a 100% completion save file with all skills unlocked, which you can use by simply clicking 'Restore Save File' in SonicGMI while the Unleashed Project is selected.Alternatively, to play with your regular save file, simply disable save file redirection in SonicGMI. Keep in mind this will overwrite your regular save file, and you're responsible for anything you screw up in your records. Why is Sonic in Generations slower compared to Unleashed?This is a completely false statement, given that when compared in raw times in the same sections, Generations almost always turns out faster.
This misconception is due to many factors:. The FOV of the Camera in Unleashed tends to go from decent to a ridiculous fish-eye view where half of the screen is pretty much covered by the floor. You can notice this effect by simply comparing the footage of both. You can stop in certain parts of Unleashed and you'll notice the camera is completely disorienting with the high FOV. We've decided to not tweak the FOVs like this because one of the main complaints most people had with Unleashed in the first place was this kind of ridiculous camera work. It felt faster, but you could barely see where you were going.
The camera work in our adapted versions of the levels is more consistent with the style Generations uses. All of our video footage is normally recorded without using skills in Generations, while most people compare it to speed runs done with his speed MAXED in Unleashed. Chrome starts on startup.
(Yes, you had to level that up first, remember?) Some of these speed runs can't be performed first try either; some stages use a glitch done by restarting in certain spots that increase top speed/reduce air drag and allow for longer jumps. Unleashed Sonic's running animation is faster than Generations' running animation.Some speedruns of the original Dragon Road demo should show what I mean easily. Will you port the extra acts? What about the DLC levels? What about the Hard Modes? What about Classic Sonic levels?
Will you port Eggmanland?For the current version of the mod, no. In the future, we can't answer yet, but the answer is likely no due to most of us being busy with other IRL stuff in the coming months.On our first release of this mod, we wanted to provide quality over quantity. These stages have been polished a lot, and giving the same amount of attention to each mission and DLC/extra act from Sonic Unleashed would be very time-consuming, especially when we're just a group of hobbyists doing this on our free time. Can someone else do it? Yes, they can.
Sonic Generations Unleashed Project Mod Download
But don't relate any of that stuff with our quality standard for this Project unless we acknowledge it. You'll see why when I do the technical breakdowns of the mod later. You can make any stage look impressive on video, but Unleashed Project is far more thorough in terms of acknowledging most of the things the player would want to try, not to mention excessive testing for glitches and such.As for Eggmanland, we don't want to disrespect the original work by Sonic Team. Just tried out.well.everything!
And it's amazing - great work, guys! Apart from the cheap deaths and not always seeing where I'm going because of the speed(both related to the nature of the Unleashed game, and not the mod) I had a great time - it really refreshed a game I was almost bored with! Just one thing.how do I get the Classic Sonic Homing attack - trying to get some of the red stars(or even passing a level) is nearly impossible without it(considering there's no 3D spindash either).it would be a big help knowing what I have to do to get this skill!Apart from that, thank you for your hard work:)+2 votes.