Morrowind Best Items To Enchant

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Chamelon usually has diffrent names.I'm not as gosu as some of the other people here, but heres what I would personally do. I like to have my things make sense, so it may be useless to most. I'm not sure how many enchantments points the armor has, so play around and see what you like.Daedric armor, every last bit of it ^^Helm - CE Night EyeCuirass - CE Fortify Health and/or Restore HealthGreaves - CE Fortify Heavy Armor (Id ont even know where you can get that spell)Gloves - Unlock and/or TelekinisisPauldrens - Left, CE or Activated, whatever you prefer Chamelon.

Right, CE Fortify StrengthBoots - CE water walking and/or Fortify speedWeapon - whatever you prefer. I'd say like, On strike weakness to magika and some sort of Damage over time spell.Thats just what I would do. You can tell I'm a roleplaer.

Daedric armor, every last bit of it ^^ Unoriginal and boring. At least make it something lesser than Daedric, like Indoril.Cuirass - CE Fortify Health and/or Restore HealthTo me, CF restore health is cheap and ruins role-playing.

Morrowind Best Items To Enchant Download

If it HAS to be Restore Health, at least make it CWU.Greaves - CE Fortify Heavy Armor (I don't even know where you can get that spell)If you're making this set in the CS, then you don't need to find it at all. My typical threshold for CE fortify skills/attributes is 5, but do what you will.Gloves - Unlock and/or TelekinisisName suggestions: Hand of Freedom, Hand of Clairavoyance.Pauldrens - Left, CE or Activated, whatever you prefer Chamelon. Right, CE Fortify StrengthShoulder of Hiding, Shoulder of SmitingBoots - CE water walking and/or Fortify speed Hydrophobic Boots (Maybe not)Weapon - whatever you prefer. I'd say like, On strike weakness to magika and some sort of Damage over time spell.Name suggestion: The Dusk Talon- Blind, Poison, Burden. A club or sword.

I only need bare minimum armour, I'v gone for the Nord style of weraing nothing but greaves enchanted with fortify speed (greaves of haste), boots of the apostle (those flying ones with a kick ass armour rating), an exquisite amulet with restore all atributes (intellgience, strength, speed etc to stop the effects of stupid bone.censored.ers), called 'amulet of restoration' (not very original, but hey), an ebony tower shield with sanctuary 20 - 30 pnts cwu (Sanctus Shield) and last but not least 'Armstrongs Fury', my Dwarven Axe with 26-50 Points frost damage when strikes. Oh yeah, a couple of rings with fortify strength and fortify agility. This combination makes my character excellent at blocking, that is if anything can hit me, and then when I strike, the enemy are doomed with my superior strength.But even though the above is not all armour, a great concept for armour would be:Shield with Reflect and Spell Absorbtion, as well as Shield, all CE (Shield of Elemental Fith Barrier?)Boots with fortify speed CE and levitate CWU.Strength rings are good for carrying stuff and wielding strength dependant weapons.BTW, does anyone know how to enchant a peice of armour with CE. I'v got a greater soul gem with the soul of a dremera lord (worth about 40000), but I can still only choose CWU. I want to make my Shield of Elemental Fith Barrier!.

Morrowind best items to enchant skin

Morrowind Best Items To Enchant Mod

Morrowind Best Items To Enchant

One thing that i want to mention is that most CE effects and enchantments on armor that you make suck unlesss you do it to daedric and even then all the artifacts are 3 times as good due to the max enchant aloowed on an item. Also the abilities that were mentioned to be put on items before is impossible. Most would not work. ZYou could not to really any fortigication on the greeves since it can hold a max of 7 and maby would gget 1 point of enchantment and the pauldons can oly hold 6 or 7 which means only one piont for strengt and nothing for th e chamealeon since it costs way too much. Also the booots are not very good for the speed since tey can only get 5 points and is beter suited to have restore 1 health if you want it. You really need to look into the stats of an items before you try to put an enchantment on it that it cannot accept. After a long night of trying soultrapping and enchanting attempts, I've realized that these guys are right =P Enchanting CE effects are really hard.

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My suggestion is, if you want some weightless armor, do this, you can try to get some exquisite clothes and enchant them with a CE Summon Armor =P I dunno how well it will work for armor, but the enchantment only cost me 15 points on a ring to summon a Mace.Pretty much, the whole enchanting thing is what you prefer. I don't think thereis a 'best' of anything. If you talk to some people in game about 'Enchanting', they'll describe to you how each House has their own prefrences for enchantments. Unless you have the NoGlow mod which takes off the hideous plastic wrap enchantment effect (but in fog or under water the item glows, which I think is really awsome, kinda like the One Ring in fire revealing the band marking). For me I just buy exsquisite clothing and enchant that, since the shirt and pants (in some cases) have a higher enchant value than armor.

Personally I have pants, a shirt, a skirt, and a belt (pants and belt exquisite, shirt and skirt extravagant) that all have restore health CE on them. That adds up to 6 CE restore health, not bad for the items I wear under my armor. As for the armor itself I've never really been one to enchant my armor, I really don't see a reason to when I regenerate my health rather quickly. Shields though I like to enchant with high level summons or really long paralyze on target spells/ soultrap.

Archived from groups: alt.games.morrowind The one I'm making first these days typically goes something like 20points nighteye plus 4 points of restore fatigue, put on exquisitepants/shirt/skirt. For a very long time, the first thing I made was 2points heal pluse 1-2 points restore fatigue.I like lighting effects (use lights300, BTW), so I like use a lowerlevel of night eye (20 vice 40+), even though this means you sometimesstill need extra light or night eye where it is very dark indeed. I'musually carrying a few torches around to drop off as markers andusually have some little ring enchanted with light and or night eye forthose occasions where I need to be able to see really well in placesthat are really dark.I also like running a lot and hate getting knocked down.

Four pointsof fatique is enough for most characters to be able to run constantlyand not drain fatigue (though very low endurance characters still draina bit, if I recall correctly). At higher enduarnce levels, you can runand jump a lot on 4 fatigue (replenishing occasionally with anenchanted ring or amulet of stamina).I prefer to put my first constant effect enchantments on clothing thatwill stay on (not get beaten off or replaced) and to use rings andamulets for things I want sometimes. That is, on pants and shirts andskirts, then robes and belts.I also like constant effect sanctuaries. Enough sanctuary and you getVERY hard to hit. Which is espeically nice if you are playing a whimpwho gets stunned and/or knocked down easily.In my current game, I think my second constant effect enchantment wasresist paralysis. That character is sign of hte apprentice, and REALLYneeded help against all those paralyze weapons in the game.

Give awhimp restore fatigue, resist paralysis and sanctuary, and suddenlythat whimp blossoms into a promising weakling! Archived from groups: alt.games.morrowind On Fri, 10 Jun 2005 15:13:04 GMT, 'Simmie Simmerson' wrote:Personally I always end up making a constant effect ring that restores 14points of fatigue & 1 point of health, and a constant effect amulet withwater breathing and 90 points in night eye. I've never gotten tooadventurous beyond that, and it seems to me that exquisite rings and amuletshave the highest capacity which is 120, and you can't do much constanteffect with that anyway.They only get put on when I need them, but I find that a ring with WaterBreathing and Swift Swim, and another ring with Levitate can both bereally handy. My characters also often end up with an ebony shield witha lot of Night Eye on it.-Greg JohnsonGive your child mental blocks for Christmas. Archived from groups: alt.games.morrowind 'Simmie Simmerson' wrote in messagenews:46iqe.2210$VK4.959@newsread1.news.atl.earthlink.net. Personally I always end up making a constant effect ring that restores 14 points of fatigue & 1 point of health, and a constant effect amulet with water breathing and 90 points in night eye.

I've never gotten too adventurous beyond that, and it seems to me that exquisite rings andamulets have the highest capacity which is 120, and you can't do much constant effect with that anyway.In my current adventure, I already had a couple of nice items found withinthe game, so decided to do a few things differently to usual.I used clothing to create constant effect bound weapons (you can actuallyfit quite a few bound weapons on each item of clothing). This meant that Ihad no need to carry any weapons, and always had them there.

Saves alot ofcarrying power!I normally enchant my armour with 'fortify' skill or attributes. Having mostthings past 100 and you really will be a force to be reckoned with. Archived from groups: alt.games.morrowind On Fri, 10 Jun 2005 15:13:04 GMT, 'Simmie Simmerson' wrote:Personally I always end up making a constant effect ring that restores 14points of fatigue & 1 point of health, and a constant effect amulet withwater breathing and 90 points in night eye. I've never gotten tooadventurous beyond that, and it seems to me that exquisite rings and amuletshave the highest capacity which is 120, and you can't do much constanteffect with that anyway.I like a CE Invisibility ring or amulet for when I want to explore ortravel long distances without getting attacked by everything in sight.A CE Telekinesis Exquisite clothing item 1-20 points (just remove andrewear until your character has a TK range of around 12-16 feet) isnice for being able to pickup stuff from a reasonable distance withouthaving to get right next to things. It also comes in handy foropening Trapped doors or chests from a Safe distance.A CE Restore Health Exquisite clothing item allows my characters tosave the limited number (to save weight) of healing potions they carryfor emergencies.For carrying LOTS of stuff and/or doing Extra Damage in combat, I liketo enchant 2 Exquisite Rings and an Exquisite Amulet with 1-Max (Ithink the max is 47) points of Fortify Strength EACH.

Then I removeand rewear any of them until they fortify my character's strengthenough. Make sure you give each ring a different name I.E.

Archived from groups: alt.games.morrowind I had problems with bound items. I once did this with a bound bow, and gotstuck with it even after removing the ring. I think this is because Iunequipped the bow and used a hammer to repair it. Ever since then, itwouldn't go away, even after the spell had ended.

In my current adventure, I already had a couple of nice items found within the game, so decided to do a few things differently to usual. I used clothing to create constant effect bound weapons (you can actually fit quite a few bound weapons on each item of clothing). This meant that I had no need to carry any weapons, and always had them there. Saves alot of carrying power! I normally enchant my armour with 'fortify' skill or attributes.

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Having most things past 100 and you really will be a force to be reckoned with. Archived from groups: alt.games.morrowind On Fri, 10 Jun 2005 15:13:04 GMT, 'Simmie Simmerson' wrote:Personally I always end up making a constant effect ring that restores 14points of fatigue & 1 point of health, and a constant effect amulet withwater breathing and 90 points in night eye. I've never gotten tooadventurous beyond that, and it seems to me that exquisite rings and amuletshave the highest capacity which is 120, and you can't do much constanteffect with that anyway.Just found out about the Soul Trap tie-off for item enchantments.Basically you add a Soul Trap spell effect on the end of a series ofspells then cast it at your feet.I have a ring called, Ring of the Atronachs which summons the Frost,Fire and Storm variety all at the same time, and they don't dissappearwhen the time limit is up. Uses about 5-8 (Can't remember the exactnumber, but its ridiculously low) charge points per casting so itempties pretty slowly (Soul Gem was a Storm of the Atronachs soul,probably overkill). Not that I use it that often (You gotta kill thebuggers when you're done with em as they don't disappear. Also Ithink this allows you to summon more than the 3 at once (Good if youwant to make a raid on Ebonheart with an army of Atronachs.:-D.)Another ring causes all humanoids and creatures within 10 feet from meto become calm permanently until I attack or provoke them.Using the same Soul Trap tie-off its possible to up your stats to1000+ points, or way past the 100 skill point cap. Experimented doingthis with my Intelligence and got it up to 1084 points!!!

It showsthat in the stat screen and it doesn't wear off after resting, etc.Would have been interesting if there were a way to make it temporary(i.e. For potion mixing, etc.) Feels too much like cheatingotherwise.Haven't tried this with an area effect damage spell. I suppose itmight be possible to rig up an area effect 100 fire damage spell, 2seconds duration and give yourself 100 percent immunity to fire as oneof the magic item's (Or spell's) magic effects. If the 100 fireresistance were permanent, which I think it would be, it wouldn't beworth it though.Hmm.I'm getting the urge to experiment again.

This entry was posted on 10.01.2020.